//=============================================================================
// Knife Inventory class
//=============================================================================
class KnifeW extends SRKFMeleeGun;

defaultproperties
{
     weaponRange=65.000000
     BloodSkinSwitchArray=0
     BloodyMaterialRef="KF_Weapons_Trip_T.melee.knife_bloody_cmb"
     bSpeedMeUp=True
     Weight=0.000000
     bKFNeverThrow=True
     StandardDisplayFOV=75.000000
     TraderInfoTexture=Texture'KillingFloorHUD.Trader_Weapon_Images.Trader_Knife'
     MeshRef="KF_Weapons_Trip.Knife_Trip"
     SkinRefs(0)="KF_Weapons_Trip_T.melee.knife_cmb"
     SelectSoundRef="KF_KnifeSnd.Knife_Select"
     HudImageRef="KillingFloorHUD.WeaponSelect.knife_unselected"
     SelectedHudImageRef="KillingFloorHUD.WeaponSelect.knife"
     FireModeClass(0)=Class'PerksSimHostOrg.KnifeWFire'
     FireModeClass(1)=Class'PerksSimHostOrg.KnifeWFireB'
     AIRating=0.200000
     CurrentRating=0.200000
     Description="Military Combat Knife"
     DisplayFOV=75.000000
     Priority=2
     GroupOffset=1
     PickupClass=Class'PerksSimHostOrg.KnifeWPickup'
     BobDamping=8.000000
     AttachmentClass=Class'KFMod.KnifeAttachment'
     IconCoords=(X1=246,Y1=80,X2=332,Y2=106)
     ItemName="Knife"
}
